![]() To display the paddle in your game, you need to add it to your scene. Same goes for animation names like "Run" or "run" - it doesn't matter what naming convention you use as long as you're consistent. Be consistent in your naming to avoid easy mistakes like typing "Paddle" when you mean "paddle". Object names are case sensitive, as are other elements in GDevelop. For the paddle, you need the Sprite object type.Each type of object has its own set of features. On the Objects panel on the right, click + to add an object.Ī window will appear displaying different types of objects you can add.The player moves this paddle left and right in a straight line in order to bounce the ball and prevent it from dropping out of play. On the Project panel on the left, click + to add a scene.Scenes also contain events - actions that happen under specific conditions - to animate the scene. Your breakout game will have several instances of the brick object on a game level scene. Each object you place on a scene is called an instance. Scenes contain objects displayed on screen as game content. For example, different levels of a game are often created as different scenes, as are start menus or pause menus. Or you can download the assets used in the tutorial, ![]() In computer game development language, assets are the files that make up the game content – things like characters, platforms, audio files, etc.įor a breakout game, you will need the following assets: You will encounter the term “assets” a lot as you work with GDevelop. How to handle complex logic – The finite state machine (FSM) How to Change the Event Sheet's Action and Condition Editor ModeĪ Beginner's Tutorial to an Endless Runner Game That's it! You've finished your first basic breakout game. Bounce the ball off the barrier and the paddle
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