But devs are super fixed on the rate thing being really great, so discussion on this matter for now would just be waste of time, just adapt and play to the rules u got. Also read the arguments devs had in return, and thought they were really naive. I made my arguments on this issue multiple times long ago and they were either disagreed with or ignored, idk. There is so much wrong with the rate thing, but tbh I don't really even care too much any more. Assuming ofc that goods multi farms is still some sort of relavent problem after the introduction of guilds. It just takes few minutes more time now.īut I quess it does lower the scale of such events and makes it harder for cheaters, as it would be little more difficult to organize with the limit out there. Netting the exact same final result like in the days without the rate limit. As a main reason or the excuse for this limit, it would be one of the least effective abuse preventing measures I've ever heard of, simply because it doesn't stop anyone pass their 4th grade from moving all bar 1 of their goods from town A to town B. I wonder when will devs understand that the 0.5-2 rate limit does not stop any semi-intelligent multi player for farming goods from his town A to town B.
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